Bitflow Labs
Ionut Mocanu
Software developer. Unity, Flutter, Swift.
I build for phones — games in Unity and C#, cross-platform apps in Flutter, and native iOS and watchOS apps in Swift. Six are in the app stores.
Away from the phone I write developer tooling in Rust and services that run unattended on a Raspberry Pi at home.
Unity
// 01Flutter
// 03ApoGuideA pharmacy app for Germany — find a pharmacy, book telepharmacy advice, and manage a digital medication plan.AndroidAnyTimerInterval timers you can actually name — tabata, EMOM, pomodoro, breathing, or something of your own.iOSAndroidFitness AppSomething competitive, built in Flutter. Not ready to talk about yet.iOSAndroid
Native
// 04MiloA training logger and progression coach for iPhone and Apple Watch — with a self-hosted service so a real coach can see the week.iOSwatchOSLiloA shared log for a baby's first foods — a structured 7-week protocol, two parents, one synced record.iOSKeystoneA project tracker for people with too many projects — status, tasks, bugs, time and notes, entirely on-device.iOSCowchillA native Stremio client for iPhone and iPad, built because the web player never felt at home on iOS.iOS
Tools
// 04wsA Rust CLI that gives coding agents a persistent workspace — and lets you switch between Claude Code and Codex without starting over.CLIWordle SeasonsA self-hosted Discord bot that turns the daily Wordle into a league with a season and a winner.DiscordYouTube SummarizerWatches channels, transcribes new videos locally, and posts a summary to Discord.DiscordStorytimeTap an NFC card on a Raspberry Pi and the story plays on the Sonos. No cloud, no subscription.Pi






